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Really cool game! I've been out of the loop with rpg maker after MV first came out, so I'm honestly kinda blown away that it can make 3D games to this degree now. The aesthetic of this was incredible and you did a great job making some parts feel disorienting (like near the start it's hard to tell if the stairs are heading up or down, it's a minor thing but I think it really adds to the esoteric non-physical vibe of the setting). I'm also a huge sucker for horror games like these that are so cryptic with their narrative and seemingly don't exist in our world at all. Love the design of the main character as well.


Managed to find everything including the contents of the VHS tape, although admittedly I had to use the hints in the jam page comments. Very obtuse puzzles but in a good way, feels very satisfying once you finally get it.

I played the game and I liked it. But I want my opinion to be more specific and detailed, so here are some pros and cons of the game:

✅ Pros:

• The game doesn’t make your PC go brrrrrrr.
• The idea of using a camera with a CRT filter and frame is cool.
• The music is good.
• The text boxes are well-made.
• The tile-to-tile movement (I don’t know the exact name lol, sorry) for the character was a good idea.

❌ Cons:

• I didn’t notice the input controls on the page, so when I downloaded the game and tried to play, I got stuck in the first place (I couldn’t even open the door lol). It’s better to show the input controls through some text pop-ups, or get more creative and draw them on the wall or something like that, so folks like me won’t get stuck in disbelief. ;D

• The game has a lot of dark areas, so I expected more horror moments — but I almost got none. The music makes the player feel like a jumpscare or scary moment is coming, but nothing happens.

• The enemies are glowing red, so even in the dark you can easily recognize them and avoid them. This decreases the scariness of the game. Maybe if you could only see them when you get close to them, it would be much better and scarier. :ᗡ

• I don’t know if this is actually a problem or not, but some of the words used in the text boxes were unfamiliar to me (I’m a B2 in English). I had to use Google Translate to understand the messages. I think using simpler words would be better for non-native English speakers.

i like this game and i think it has a lot of potential and i hope my comment to be helpful. 

Best of luck to the development team!